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Basileus Volkan
Merch Industrial Goonswarm Federation
115
|
Posted - 2012.04.22 03:55:00 -
[1] - Quote
Adunh Slavy wrote: It's a game, if you want to pretend to be a heartless scum bag that doesn't care about the golden rule, go for it. But don't whine when someone calls you a heartless scum bag. )
Since obviously "pretending to be something" equals "being something all the time forever". |

Basileus Volkan
Merch Industrial Goonswarm Federation
115
|
Posted - 2012.04.22 04:05:00 -
[2] - Quote
Adunh Slavy wrote:Basileus Volkan wrote:Adunh Slavy wrote: It's a game, if you want to pretend to be a heartless scum bag that doesn't care about the golden rule, go for it. But don't whine when someone calls you a heartless scum bag. )
Since obviously "pretending to be something" equals "being something all the time forever". You miss the point too. Just because the space ship is a cartoon, doesn't mean some one won't have any emotional investment in the pretend thing.
Emotional investment is relative. Just because someone has a huge amount of investment in, say, his favorite hulk doesn't somehow affect the rest of the (decidedly uncaring) universe.
In fact, if you (As in "Someone", not you specifically) put so much into a game that you get upset about being blown up the problem lies mainly with you, not the rest of the game. |

Basileus Volkan
Merch Industrial Goonswarm Federation
115
|
Posted - 2012.04.22 04:36:00 -
[3] - Quote
Adunh Slavy wrote:Lapine Davion wrote: But the setting is what it is all about. It is the difference between someone being upset that their car caught fire and someone being upset that their pretend spaceship blew up.
That however is not for you to decide. One's emotional attachment to their pixel space ship is not yours to determine. You can only determine your emotional attachment to your pixel space ship.
So essentially it boils down to "I don't have problems, everyone else does!" or in this context "It's not my fault I'm attached to space pixels, everyone else is just a sociopath!"
That is a... very American mindset. |

Basileus Volkan
Merch Industrial Goonswarm Federation
115
|
Posted - 2012.04.22 04:56:00 -
[4] - Quote
The Golden Rule is not the be-all-end-all of moral philosophy. It's not even a very good rule in real life since it more often than not leads to situations where either choice violates the Rule.
It also never took into account the possibilities of a virtual world where antisocial behavior is practically encouraged.
You seem to be adamant on dismissing the personal responsibility of the offended party. They don't exist in a vacuum, the universe around them does not know about their emotional state or investment into the game and even then hardly anyone would care. EvE "society" if you can call it that is inherently clannish in nature which means "Screw everyone else who doesn't belong to my circle of friends!" Everyone playing the game should well be aware of that fact so being upset about getting scammed or blown up is silly at best and irrational at worst. |

Basileus Volkan
Merch Industrial Goonswarm Federation
117
|
Posted - 2012.04.23 04:34:00 -
[5] - Quote
Poetic Stanziel wrote:Sigurd Sig Hansen wrote:Dont think im taking morality lessons from a Goon. Why? Do you believe that their in-game actions affect their out-of-game morality? That their in-game actions are a reflection of how they go about their daily lives? 
Confirming we all like to steal candy from puppies and kick little kids (down the stairs, preferably). |

Basileus Volkan
Merch Industrial Goonswarm Federation
118
|
Posted - 2012.04.23 13:05:00 -
[6] - Quote
Feeling empathy is usually reserved for face-to-face interactions, not the pretty much completely detached environment of EvE Online. Are there lines that should not be crossed, even within the game? Probably. Scamming a faceless mark or blowing up a random miner however are well below that line. In fact, where do you draw the line in the first place? When do interactions inside the game become morally wrong outside of it? Every time someone might feel hurt? Then the game becomes impossible to play.
I'd go as far as to say that empathy, as applied to a random person within the game, is probably more Weltschmerz than anything else. |
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